The Java programming language defines the following kinds of variables:
A primitive type is predefined by the language and is named by a reserved keyword. Primitive values do not share state with other primitive values. The eight primitive data types supported by the Java programming language are:
The floating point types (
The Java programming language also supports a few special escape sequences for
There's also a special
Finally, there's also a special kind of literal called a class literal, formed by taking a type name and appending "
For instance, if your code contains numbers with many digits, you can use an underscore character to separate digits in groups of three, similar to how you would use a punctuation mark like a comma, or a space, as a separator.
The following example shows other ways you can use the underscore in numeric literals:
You can place underscores only between digits; you cannot place underscores in the following places:
- Instance Variables (Non-Static Fields) Technically speaking, objects store their individual states in "non-static fields", that is, fields declared without the
static
keyword. Non-static fields are also known as instance variables because their values are unique to each instance of a class (to each object, in other words); thecurrentSpeed
of one bicycle is independent from thecurrentSpeed
of another. - Class Variables (Static Fields) A class variable is any field declared with the
static
modifier; this tells the compiler that there is exactly one copy of this variable in existence, regardless of how many times the class has been instantiated. A field defining the number of gears for a particular kind of bicycle could be marked asstatic
since conceptually the same number of gears will apply to all instances. The codestatic int numGears = 6;
would create such a static field. Additionally, the keywordfinal
could be added to indicate that the number of gears will never change. - Local Variables Similar to how an object stores its state in fields, a method will often store its temporary state in local variables. The syntax for declaring a local variable is similar to declaring a field (for example,
int count = 0;
). There is no special keyword designating a variable as local; that determination comes entirely from the location in which the variable is declared — which is between the opening and closing braces of a method. As such, local variables are only visible to the methods in which they are declared; they are not accessible from the rest of the class. - Parameters You've already seen examples of parameters, both in the
Bicycle
class and in themain
method of the "Hello World!" application. Recall that the signature for themain
method ispublic static void main(String[] args)
. Here, theargs
variable is the parameter to this method. The important thing to remember is that parameters are always classified as "variables" not "fields".
$
", or the underscore character "_
". A primitive type is predefined by the language and is named by a reserved keyword. Primitive values do not share state with other primitive values. The eight primitive data types supported by the Java programming language are:
- byte: The
byte
data type is an 8-bit signed two's complement integer. It has a minimum value of -128 and a maximum value of 127 (inclusive). Thebyte
data type can be useful for saving memory in large arrays, where the memory savings actually matters. They can also be used in place ofint
where their limits help to clarify your code; the fact that a variable's range is limited can serve as a form of documentation.
- short: The
short
data type is a 16-bit signed two's complement integer. It has a minimum value of -32,768 and a maximum value of 32,767 (inclusive). As withbyte
, the same guidelines apply: you can use ashort
to save memory in large arrays, in situations where the memory savings actually matters.
- int: The
int
data type is a 32-bit signed two's complement integer. It has a minimum value of -2,147,483,648 and a maximum value of 2,147,483,647 (inclusive). For integral values, this data type is generally the default choice unless there is a reason (like the above) to choose something else. This data type will most likely be large enough for the numbers your program will use, but if you need a wider range of values, uselong
instead.
- long: The
long
data type is a 64-bit signed two's complement integer. It has a minimum value of -9,223,372,036,854,775,808 and a maximum value of 9,223,372,036,854,775,807 (inclusive). Use this data type when you need a range of values wider than those provided byint
.
- float: The
float
data type is a single-precision 32-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. As with the recommendations forbyte
andshort
, use afloat
(instead ofdouble
) if you need to save memory in large arrays of floating point numbers. This data type should never be used for precise values, such as currency. For that, you will need to use the java.math.BigDecimal class instead. Numbers and Strings coversBigDecimal
and other useful classes provided by the Java platform.
- double: The
double
data type is a double-precision 64-bit IEEE 754 floating point. Its range of values is beyond the scope of this discussion, but is specified in section 4.2.3 of the Java Language Specification. For decimal values, this data type is generally the default choice. As mentioned above, this data type should never be used for precise values, such as currency.
- boolean: The
boolean
data type has only two possible values:true
andfalse
. Use this data type for simple flags that track true/false conditions. This data type represents one bit of information, but its "size" isn't something that's precisely defined.
- char: The
char
data type is a single 16-bit Unicode character. It has a minimum value of'\u0000'
(or 0) and a maximum value of'\uffff'
(or 65,535 inclusive).
Default Values
It's not always necessary to assign a value when a field is declared. Fields that are declared but not initialized will be set to a reasonable default by the compiler. Generally speaking, this default will be zero ornull
, depending on the data type. Relying on such default values, however, is generally considered bad programming style.
The following chart summarizes the default values for the above data types.
Data Type Default Value (for fields) byte 0 short 0 int 0 long 0L float 0.0f double 0.0d char '\u0000' String (or any object) null boolean false
Local variables are slightly different; the compiler never assigns a default value to an uninitialized local variable. If you cannot initialize your local variable where it is declared, make sure to assign it a value before you attempt to use it. Accessing an uninitialized local variable will result in a compile-time error.
Literals
You may have noticed that thenew
keyword isn't used when initializing a variable of a primitive type. Primitive types are special data types built into the language; they are not objects created from a class. A literal is the source code representation of a fixed value; literals are represented directly in your code without requiring computation. As shown below, it's possible to assign a literal to a variable of a primitive type:
boolean result = true; char capitalC = 'C'; byte b = 100; short s = 10000; int i = 100000;
Integer Literals
An integer literal is of typelong
if it ends with the letterL
orl
; otherwise it is of typeint
. It is recommended that you use the upper case letterL
because the lower case letterl
is hard to distinguish from the digit1
.
Values of the integral typesbyte
,short
,int
, andlong
can be created fromint
literals. Values of typelong
that exceed the range ofint
can be created fromlong
literals. Integer literals can be expressed these number systems:
- Decimal: Base 10, whose digits consists of the numbers 0 through 9; this is the number system you use every day
- Hexadecimal: Base 16, whose digits consist of the numbers 0 through 9 and the letters A through F
- Binary: Base 2, whose digits consists of the numbers 0 and 1 (you can create binary literals in Java SE 7 and later)
0x
indicates hexadecimal and 0b
indicates binary:// The number 26, in decimal int decVal = 26; // The number 26, in hexadecimal int hexVal = 0x1a; // The number 26, in binary int binVal = 0b11010;
Floating-Point Literals
A floating-point literal is of typefloat
if it ends with the letter F
or f
; otherwise its type is double
and it can optionally end with the letter D
or d
.The floating point types (
float
and double
) can also be expressed using E or e (for scientific notation), F or f (32-bit float literal) and D or d (64-bit double literal; this is the default and by convention is omitted).double d1 = 123.4; // same value as d1, but // in scientific notation double d2 = 1.234e2; float f1 = 123.4f;
Character and String Literals
Literals of typeschar
and String
may contain any Unicode (UTF-16) characters. If your editor and file system allow it, you can use such characters directly in your code. If not, you can use a "Unicode escape" such as '\u0108'
(capital C with circumflex), or "S\u00ED Se\u00F1or"
(Sí Señor in Spanish). Always use 'single quotes' for char
literals and "double quotes" for String
literals. Unicode escape sequences may be used elsewhere in a program (such as in field names, for example), not just in char
or String
literals.The Java programming language also supports a few special escape sequences for
char
and String
literals: \b
(backspace), \t
(tab), \n
(line feed), \f
(form feed), \r
(carriage return), \"
(double quote), \'
(single quote), and \\
(backslash).There's also a special
null
literal that can be used as a value for any reference type. null
may be assigned to any variable, except variables of primitive types. There's little you can do with a null
value beyond testing for its presence. Therefore, null
is often used in programs as a marker to indicate that some object is unavailable.Finally, there's also a special kind of literal called a class literal, formed by taking a type name and appending "
.class"
; for example, String.class
. This refers to the object (of type Class
) that represents the type itself.Using Underscore Characters in Numeric Literals
In Java SE 7 and later, any number of underscore characters (_
) can appear anywhere between digits in a numerical literal. This feature enables you, for example. to separate groups of digits in numeric literals, which can improve the readability of your code.For instance, if your code contains numbers with many digits, you can use an underscore character to separate digits in groups of three, similar to how you would use a punctuation mark like a comma, or a space, as a separator.
The following example shows other ways you can use the underscore in numeric literals:
long creditCardNumber = 1234_5678_9012_3456L; long socialSecurityNumber = 999_99_9999L; float pi = 3.14_15F; long hexBytes = 0xFF_EC_DE_5E; long hexWords = 0xCAFE_BABE; long maxLong = 0x7fff_ffff_ffff_ffffL; byte nybbles = 0b0010_0101; long bytes = 0b11010010_01101001_10010100_10010010;
- At the beginning or end of a number
- Adjacent to a decimal point in a floating point literal
- Prior to an
F
orL
suffix - In positions where a string of digits is expected
// Invalid: cannot put underscores // adjacent to a decimal point float pi1 = 3_.1415F; // Invalid: cannot put underscores // adjacent to a decimal point float pi2 = 3._1415F; // Invalid: cannot put underscores // prior to an L suffix long socialSecurityNumber1 = 999_99_9999_L; // This is an identifier, not // a numeric literal int x1 = _52; // OK (decimal literal) int x2 = 5_2; // Invalid: cannot put underscores // At the end of a literal int x3 = 52_; // OK (decimal literal) int x4 = 5_______2; // Invalid: cannot put underscores // in the 0x radix prefix int x5 = 0_x52; // Invalid: cannot put underscores // at the beginning of a number int x6 = 0x_52; // OK (hexadecimal literal) int x7 = 0x5_2; // Invalid: cannot put underscores // at the end of a number int x8 = 0x52_;
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